Object for a video game 2013

Design 3, tp1 2013 Catedra Naso. FADU

On Monday, April 22, 2013 the results of TP1 of Industrial Design 3, Cátedra Naso, were presented. In this case, the students worked individually on the proposal of an object for a video game and the corresponding development of the symbolic aspects (in the first image: the 10 video games that were assigned to each student). The main objective of this TP was to exercise the domain of the symbolic variables of the products. Considering, also, the rules of each universe proposed in the games, for the resolution of the technology, the movements and sounds of each object. Here we publish some sheets with the designed products (a total of 131 projects were presented). Teaching team D3Naso2012: Marco Sanguinetti, Matías Pallás, Rodrigo de Salvo, Josefina Grinberg, Natalia Abramzon, Ezequiel Méndez Christie, Gimena Piu Racamati, Silvana Schuckman, Tamara Bobrow, Federico Varone and Federico Agüero.